WefNET has been my home base on the web for over 20 years. Everything you see here is the result my tinkering in various web technologies.
When I was a kid, I was in some gifted kids program at Northwestern University, and about all I remember from it was playing Colossal Cave Adventure on the VAX systems at TECH. A few years later, my friend Pete and I developed an adventure game of our own using Apple Basic. Complete with graphics, we submitted our 10,000 line code adventure game to a science fair. The teachers had no idea what to make of it.
I pursued other interests until I was in college. I had an old Mac classic that I used to dial-up remote systems on a modem. I became a BBS junkie. Later, on a PC that I built myself, I hosted my own BBS called Myrddin's Tomb, named after Merlin and centered around the legends of King Arthur. For a time, I had a MUD with the same name.
Then the internet came about. I almost immediately started building my own personal web site using simple HTML. I got heavily into CGI/PERL programming. I took a copy of Matt's WWWBoard and customized it for personal use. It was around that time when the first iteration of "Invoices Online" came about. The premise was simple: fill an online form and print a nicely formatted invoice. For a few years, "Invoices Online" received several million hits per year.
For a long time, WefNET hosted a bulletin board for the strategy war game Metal Knights. With tens of thousands of posts and thousands of users, this online board was an early internet phenomena.
As time passed, I never thought of becoming a web developer. At first I was heavily involved with public access television. Then I went on to become a system administrator. It was until I learned SharePoint that I needed to learn how to be a web developer for a career. At this point, I would consider myself a full-stack Microsoft web developer. I'm finally doing what I should have been doing all those years ago.
WefNET is a full blown ASP.NET MVC web application with Web API and Entity Framework. Parts of it were written utilizing AngularJS.
It was all developed using Microsoft Visual Studio Community. (Which is free!) My hosting company, GearHost, is amazing and highly recommended.